Stories capture our projects, thoughts, reflections, and highlights. Read about our latest work.
Augmented Reality (AR) adds information and media into the ambient environment. Virtual Reality (VR) immerses the user into a fully digital world. We explore how these technologies help users visit inaccessible places, layer information and knowledge onto the environment, and support collaborative learning.
Metaverse Safety Week: Dive into the future
What will the next iteration of the internet look like? Many people believe it’s the Metaverse: a virtual 3D world, as big and diverse as the real world, where people can learn, work, shop, play and connect with one another. Here at LLInC we’re keeping a close eye on Metaverse progress and trends. After all, we see great potential for virtual realities such as the Metaverse for education and learning, and we regularly explore this through our XR ERA community. To better prepare ourselves for the future, we recently attended Metaverse Safety Week: the annual international awareness campaign for exploring challenges and helping to safeguard the Metaverse.
Time to Act – Emergency Care: practising the ABCDE approach in virtual reality
The Centre for Innovation of Leiden University, together with the Leiden University Medical Centre (the team of Prof. dr. MEJ Reinders), created an immersive interactive VR experience using 360° video to practise the application of the ABCDE approach. This cornerstone method is a systematic approach to quickly and accurately assess and act upon emergency situations concerning critically ill patients.